The direct numerical simulation of the sliding of deformable rough surfaces is possible in principle but very difficult in practice. The size of surface asperities being of order of micrometer, the number of contacts per second is very large and a very large computer is required to perform these computations. We did it and we observed that micro-impacts occurring in the interface generate vibration of surfaces which, in turn, is responsible for the sound.
In this first video, we see a schematic contact between two flexible beams with one asperity on the top surface and six on the bottom one. The top beam is maintained at an imposed distance above the bottom beam and slides at a constant horizontal speed. When a shock occurs, repulsive contact forces impose a transverse vibration of the beams that persists beyond the duration of the impacts.
Friction sound is produced by impacts between antagonist asperities.
In this second video, we see a small rigid cube with a rough bottom face sliding on a rough track. The sliding speed is relatively low. We can observe the vertical and rotational motions of the cube induced the the multiple contacts. In the bottom view, we see in red the contact points. We observe that the population of contact spots renews rapidly and that there is never loss of contact.
Sliding of a rigid cube on a rough track and view of the contact point (red). Case of slow sliding speed.
In this third video, we see the same simulation but with a higher sliding speed. Now, we can observe loss of contact. During contact, the spots are rather localized on the border of the cube.
Sliding of a rigid cube on a rough track and view of the contact point (red). Case of high sliding speed.
-
V.H. Dang, J. Perret-Liaudet, J. Scheibert, A. Le Bot. Direct numerical simulation of the dynamics of sliding rough surfaces, Computational Mechanics, vol. 52, pages 1169-1183, 2013.